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 Ascendant Council

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Rich

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Join date : 2010-03-31
Age : 29
Location : Northants, England

PostSubject: Ascendant Council   January 22nd 2011, 06:12

The Ascendant Council is the third encounter in the Bastion of Twilight. It's comprised of three distinct phases; the first phase involves fighting a frost and fire ascendant lords, the second phase you're pitted against an earth and wind ascendant lords whilst the third phase involves defeating one boss that is an amalgamation of the four - Elementium Monstrosity. Each phase transition occurs when one ascendant lord reaches 25% hp - however it's important to keep the hp between each lord as close as possible as the Elementium Monstrosity has a combined health pool of all four ascendant lords.

Phase One: Ignacious and Feludius



- One tank on each boss, facing the boss away
- Melee on Ignacious (left, fire), ranged loosely spread at max range attacking Feludius (right, water)
- Everyone should stay clear from Feludius' (tank them apart!)
- If hit by a water bomb, you must run through a fire patch to remove waterlogged debuff before you are iceblocked
- If you receive the fire debuff, stand next to the ranged who will deal increased damage to Felundius - dispel after 10-20 seconds
- If you receive the frost debuff, stand next to the melee who will deal increased damage to Ignacious - dispel after 10-20 seconds
- When Ignacious gains a fiery shield it must be dps'd down asap to interrupt Rising Flames, the melee should be able to do this themselves with the frost buff
- Ranged should interrupt Feludius' hydrolance ability, which causes significant damage to a random raid member
- When one of the bosses reaches 25% the next phase will begin, you should try to have both bosses as low as possible before one reaches 25%

Tanks:

- Tank the bosses apart
- Interrupt when possible


Healers:

- Spread at max range from Feludius
- Move into the fire if you get the Waterlogged debuff (after hit by a waterbomb)
- Move to the melee with a blue debuff, to the ranged with a red debuff - dispel this debuff from people after 10 - 20 seconds


Melee DPS:

- Attack Ignacious
- Interrupt Rising Flames when his Aegis of Flame is down
- Move into fire when you have the waterlogged debuff (after hit by a waterbomb)
- Move to the ranged if you get a fire debuff


Ranged DPS:

- Attack Feludius from max range
- Clear waterlogged by running through fire (after hit by waterbomb)
- If you get a blue debuff, run to the melee
- Interrupt Hydrolance


Phase Two: Arion and Terrestra


Arion


Terrestra


- Ranged on Arion (he teleports), melee on Terrestra
- Each boss casts powerful AoEs that can be avoided making use of special mechanics - take note of cyclones and gravity wells (looks like the white circles seen in the Blood Princes encounter in Icecrown Citadel)
- Start the phase by moving to one of the cyclones, to receive a levitate buff
- Once Terrestra has used his earthquake ability, everyone must move to a gravity well in order to avoid Arion's Thundershock
- Also be aware of Arion's Lightening Rod, if targeted by the get to the outside of the room (this is more important than gaining the correct buff to avoid the AoE - call out for extra healing if this is the case
- Melee be aware of Terrestra's eruption ability, causing spikes to spawn in the ground much like Erunak in Throne of the Tides
- This continues until one boss has reached 25%, again they must both be low on health to help with phase three

Tanks:

- Get the levitate buff asap (cyclone)
Change to grounding (white swirly) after earthquake, and alternate throughout the phase as the bosses use their ultimates
- Doesn't matter where you tank them (Arion teleports)
- Watch for the earth shards if tanking Terrestra


Healers:

- Get the levitate buff asap (cyclone)
- Change to grounding (white swirly) after earthquake, and alternate throughout the phase as the bosses use their ultimates
- Heal people with lightening rod (be aware they may take MASSIVE damage if they were unable to switch between air or ground)
- Run out of the raid (to the extremities of the room) if targeted by Lightening Rod


Melee DPS:

- Get the levitate buff asap (cyclone)
- Change to grounding (white swirly) after earthquake, and alternate throughout the phase as the bosses use their ultimates
- Attack Terrastra
- Run out of the raid (to the extremities of the room) if targeted by Lightening Rod
- Watch for the earth shards if tanking Terrestra


Ranged DPS:

- Get the levitate buff asap (cyclone)
- Change to grounding (white swirly) after earthquake, and alternate throughout the phase as the bosses use their ultimates
- Run out of the raid (to the extremities of the room) if targeted by Lightening Rod
- Attack Arion



Phase Three: Elementium Monstrosity

- Has the combined (total and remaining) hp of the previous four bosses
- Becomes a DPS race as he will do increasingly large AoE over time
- Spawns pools which he must be kited out of - these get large as he stands in them, like a reverse defile from The Lich King encounter
- Spawns small seeds which explode on the ground which must be avoided (they have a small area of effect)
- Ranged must spread out in order to avoid stacking as his AoE as it chains like on the Illidan Stormrage encounter in The Black Temple

Tanks:

- Tank around the centre of the room
- Move boss when he creates blue swirlies under him


Healers:

- Spread out
- A lot of increasing AoE damage
- Heal people who are targeted by Gravity Crush (one player at a time) asap
- Watch for lava seeds, small exploding bombs (with a small area of effect)


Melee DPS:

- NUKE NUKE NUKE NUKE!


Ranged DPS:

- Spread out
- Watch for lava seeds, small exploding bombs (with a small area of effect)
- NUKE NUKE NUKE NUKE!

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Tais
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PostSubject: Re: Ascendant Council   January 24th 2011, 03:43

/read

everything is very clear to me now on theory Smile
should be down tonight.

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Outbreak

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PostSubject: Re: Ascendant Council   January 24th 2011, 04:12

i like the tac for melee dps <3
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PostSubject: Re: Ascendant Council   January 24th 2011, 05:36

Regarding the frost/fire debuff that has to dispelled - is it stacking? As far as I read it does 2k dmg/2 sec and I heal myself for about 6.6 k for every cast (paladin talent) and my casts are around 2 sec. So if I'm lucky enough to receive the debuff, I can basically heal through it like forever Smile
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